MENTAL HEALTH APP

Panda - Case Study

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Online therapy and wellbeing mobile application for Africa

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Jan Solecki ACCOUNT EXECUTIVE AT REWETO

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The Company

Panda is an application with the mission of making mental health more accessible. Additionally, they want to become the central hub and go-to resource for people to better understand mental health-related topics, by leveraging data and making it available to the public.

 

The business believes that everyone should have the right to access mental health care and support, which is not the case for many people. Panda has taken it as its mission to help provide the resources in this gap, and fight the three main reasons for the lack of accessibility: Stigma, people are afraid of social repercussions. Cost, not being able to afford treatment. And unawareness, the absence of information about mental health affects people’s right decisions about when to seek help and where.

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What impressed me the most about the team, is how quickly they grasped what we are trying to achieve, and how they supported us to bring our vision to life. We have a world-class product and we wouldn’t have gotten to this point alone. Reweto was the perfect partner to get us here. Alon Lits CO-FOUNDER OF PA CO-FOUNDER OF PANDA

Scope and highlights

  • 2DISCOVERY WORKSHOPS
  • 5 MONTHS TO DEVELOP THE MVP
  • 5DEVELOPERS + DESIGN TEAM

The Challenge

The client needed a company to build their app from scratch. They had a really good idea of what they wanted in terms of functionality for the app; however, during the discovery workshop, together we were able to map out user journeys to help understand how the pieces fit together to bring this product to life.

Since Panda is a company in its early stages, it required a team of experts that could support the creation of the app from day one. Therefore, they sought out an outsource software company that could offer cross-function expertise in different areas of development: frontend, backend, and product design.

Mental health is a sensitive topic, hence it’s important to develop an app appropriate to this field. The look and feel of that app are important, and reducing the friction in the user’s sign-up is crucial to not affect motivation, as well as high-quality streaming audio and video that wouldn’t crash.

Encryption and safe storage are other musts, privacy and data protection are, without a doubt, necessary to make the user feel safe. Due to the location of some users, a weak internet connection was a big issue. The app needed to allow them to participate in online sessions. The smoothness of the UX & UI needed to motivate more users to also join and stay in the app.

Key challenges of the project included:

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The Process

The most important matter for the development was to create the main functionality of group sessions. Additional factors related to the nature and location of the users needed to be taken into consideration for these decisions. For example, in South Africa network coverage may be weak at times and internet packages costs are high, and a user can struggle with motivation to keep logging in if the streaming options with specialists keep buffering.

During the development of the app, it was important to keep a continuous process of refining and verifying the client’s requirements and vision. The app needed to be adapted to low data consumption and enable a good connection for a large group of users with a reduced internet connection, and a very smooth design that would motivate the user not to resign from sessions. The app was created at a fast pace and the functionalities needed to bring real value to the end-user.

We were heavily involved in the vision of the product and the first successful group connection proved our technical assumptions and decisions. Bugs and errors were natural to appear, but we managed to fix and provide very interesting functionalities to a very meaningful purpose: mental health.

This is how we made it happen:

The vision of the product appealed to the whole team very much. The technical challenges, i.e. group sessions, were interesting to tackle and we feel really proud of the end result. We definitely appreciate the opportunity to create a product of this nature Łukasz Pawłowski PROJECT MANAGER

The Outcome

After our collaboration, we delivered more than an MVP of the mobile application. The result was the release of an app where each functionality brings real value to the user, and it can easily be scalable and adapted to further development.

The client is happy with the results and qualifies the app as a “world-class product”. After the release, cleverly planned on Mental Health Day, October 10, we started the stage of handing over the project to the client’s team, which will work on a further roadmap with new features for the next few months.

The success of this project hinged on the following factors: